Unity
Implementing event tracking
Enable 3rd party event tracking
To enable 3rd party event tracking, you need to set in the noctuagg.json
file. There are 3 services that you can enable:
"adjust": {
"environment": "production",
"android": {
"appToken": "u12y3gu21",
"eventMap": {
"purchase": "qye2vk",
"login": "xoizir"
}
},
"ios": {
"environment": "production",
"appToken": "3kh12b",
"eventMap": {
"purchase": "qye2vk",
"login": "xoizir"
}
}
},
"facebook": {
"android": {
"appId": "3123213123",
"clientToken": "31232l13hnklj12",
"displayName": "SDK Test Noctua",
"enableDebug": true
},
"ios": {
"appId": "123213123123",
"clientToken": "k12bh3kj123kj",
"displayName": "SDK Test Noctua",
"enableDebug": true
}
},
"firebase": {
"android": {
"customEventDisabled": false
},
"ios": {
"customEventDisabled": false
}
}
Note
You don't need to provide all the services yourself. The configuration from Noctua Team is the default one.
Event map
The event map is a dictionary that maps the event name to the event name in the 3rd party service. This is useful if you want to use the same event name in the SDK as the one in the 3rd party service that use backend-generated events like Adjust.
{
...
"eventMap": {
"purchase": "qye2vk"
}
...
}
Implementing event tracking
To implement event tracking, you need to use the Noctua.Event
class. We have 2 types of events that you can use:
Custom Event
Implement custom event tracking to gather valuable user data.
Revenue Event
Track revenue to gather valuable user data related to revenue.
Note
You don’t need to implement any tracking related to purchases. It’s already being handled within our In-App Purchase feature.